Lyrical Engine XNA-TYPE MkII
マジカル☆リリカル 2D XNA ENGINE RE_EXEC
Todo List
Class lyrical_engine_xna.AnimationSystem

● Support SPINE Runtimes (create another system?)

● IF tex == currentTex THEN currentFrame == 0

Class lyrical_engine_xna.Camera
● Right now this class just holds the camera variable, doing battle prototyping so no logic at all. When it comes time to write overworld, will need to add proper tracking logic.
Class lyrical_engine_xna.FrameRateCounter
● Right now a lot of stuff is commented out from this class, and all of that stuff relates to drawing the FPS on-screen. I'll want a better "OSD" later when I write devconsole & toggleable information, but for now I want FPS to display in titlebar.